![]() The base level and base value of the stat are determined by the enemy type. How scaling of fundamental enemy stats works in general is identical for all the stats: Each enemy type has a base value for this fundamental stat and a base level, the current value of the stat at the current level of the enemy is then calculated after a formula of the following structure:Įxponent and coefficient are determined by the specific stat in question but are equal across all enemy types. 4 Level Scaling During Endless Gameplay. ![]()
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